AI Insights · Timothy · March 2022
Top 5 Basketball Games on Android in Chile - Q1 2022
Discover the performance trends of the top 5 basketball games on Android in Chile during Q1 2022, based on Sensor Tower data.
In the first quarter of 2022, the top basketball games on the Android platform in Chile showcased varied performance trends. Here’s a closer look at how each app fared in weekly downloads, revenue, and active users.
Hoop World: Flip Dunk Game 3D from Quiet Games saw a decline in weekly downloads, starting from 7.4K at the end of December and dropping to 1.5K by the last week of March. The game had a minimal weekly revenue, peaking at just $1 in late January. Active users also trended downwards, from 8.5K at the end of December to 3.4K by the end of March.
Mini Basketball by Miniclip.com, released in late February, quickly gained traction. Weekly downloads surged from 538 in the first week to over 8.5K by mid-March. Revenue also saw a significant rise, starting at $18 and reaching $545 by the end of March. Active users increased substantially, peaking at around 11.3K in mid-March before settling at 9K by the end of the quarter.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS maintained a steady performance. Weekly downloads fluctuated slightly, averaging around 2K. Revenue showed variability, peaking at $536 at the end of January and experiencing another high of $473 at the end of February. Active users remained relatively stable, hovering around 12K, with a peak of 13.5K in mid-March.
Basketball Stars: Multiplayer, also by Miniclip.com, experienced moderate fluctuations. Downloads varied from around 3K at the beginning to approximately 1.5K by the end of March. Revenue saw a notable increase, peaking at $279 in early February and again at $221 by the end of March. Active users showed a slight decline from 9K to around 6.4K throughout the quarter.
Lastly, NBA 2K Mobile Basketball Game by 2K, Inc., displayed mixed results. Weekly downloads declined from 2.2K in late December to around 1.2K by the end of March. Revenue peaked at $433 at the end of January but generally stayed around $200-$300. Active users saw a minor decrease, from 2.7K at the end of December to 2.2K in late March.
For more detailed insights and data, visit Sensor Tower.